TORQ is an exploration game, where you play a hero chosen by forgotten gods to confront the Shadow and bring balance to the world. The game is a metroidvania inspired game, featuring a skill progression system that reacts to your gameplay, a story that evolves according to what you do, and a handpainted aesthetic that merges 2D and 3D.
In TORQ you play as Ahtok, a young boy that, in his rite of passage into adulthood, gets involved in the unveiling of ancient powers. Ambitions for a better future and creatures of shadow clash and cross, bringing changes and potential disasters for the people of Mapu. It all starts when a group of foreign explorers come looking for the long forgotten secrets of their city and, suddenly, the unthinkable happens. Spectres from a forgotten god threaten to destroy the explorers and their guide, Ahtok, all this while an obscure veil of threat and uncertainty starts to unfold across the world.
TORQ is an adventure of discovering, of contemplating the ties that bond us and exploring new horizons. You’ll learn with Ahtok that every great adventure is built with little daily choices. The scene is set, now it is the time of heroes…
As a team, our goal is to develop games that explore all the different aesthetic layers of the game experience that this media permits. It isn't about priotizing game mechanichs, or art, leaving story or music behind, because for us, one cannot live without the other. When we work we look for the game to grow as a whole, in which each one of our areas of expertise support and add to each other's work. We believe in artisanal work, and we create thinking about how to make a handcrafted game, pouring time and dedication in each and every aspect of our creation.
We create because we think our stories and experiences are worth sharing. From personal anecdotes, to issues of our history; from the most archetypicals images to intimate beliefs, all of this pours into the fiction and the worlds we create.
That's the cornerstone our first work TORQ is based upon.