TORQ is an exploration game, where you play a hero chosen by forgotten gods to confront the Shadow and bring balance to the world. The game is a metroidvania inspired game, featuring a skill progression system that reacts to your gameplay, a story that evolves according to what you do, and a handpainted aesthetic that merges 2D and 3D.
In TORQ you play as Ahtok, a young boy that, in his rite of passage into adulthood, gets involved in the unveiling of ancient powers. Ambitions for a better future and creatures of shadow clash and cross, bringing changes and potential disasters for the people of Mapu. It all starts when a group of foreign explorers come looking for the long forgotten secrets of their city and, suddenly, the unthinkable happens. Spectres from a forgotten god threaten to destroy the explorers and their guide, Ahtok, all this while an obscure veil of threat and uncertainty starts to unfold across the world.
TORQ is an adventure of discovering, of contemplating the ties that bond us and exploring new horizons. You’ll learn with Ahtok that every great adventure is built with little daily choices. The scene is set, now it is the time of heroes…
We believe in handmade games, so we wanted to give you a handpainted style, handpainted textures for our models so it resembles a drawing.
We have built a rich universe in which you can immerse yourself, be it in Ahtok's story or the story of the world, the gods, etc
You control Ahtok, but your choices matter: they affect the paths the other 2 main characters take. If you align yourself with the Warrior god, then the other two characters will choose too, abed on your choice.
We have six weapons to choose, and the more you use them, the better you get. Also we have a big skill tree, with many skills that you can gain by using different abilities, like for example: if you block with your shield and then attack, youmay gain a new abilitie that improves that combo. That way, the way you play determines how Ahtok will advance his abilities.
We know you like to explore, so we have given you plenty of chance to do so, be it explore the world or your character's abilities.
We are accustomed to see European Fantasy, the typical medieval fantasy, but, how is Latin-aAmerican fantasy?
There are six weapons to choose in Torq, and you have two slots for weapons: Primary weapon and secondary weapon. Each weapon has 3 main mechanics: A basic attack, a defensive move and a special attack.
With each press of the button, Ahtok performs a slash and slice up to three times.
While you press the defense button, Ahtok blocks with his shield on his place.
Once you block an attack, if you press the button, Ahtok performs a counter-attack, dealing more damage.
With each press of the button, Ahtok performs a slam, up to two times.
While you keep the defense button pressed, you can move around while receiving just a fraction of damage.
If you keep pressed the attack button, Ahtok charges his attack. On release, you do a heavy slam.
When you press the attack button, an arrow is shoot in a random direction inside a cone. If you keep the button pressed, the cone tightens, and the arrow is shoot once you release the button. While the button is pressed, you can change the general direction of the cone.
When you press the defense button, Ahtok jumps backwards. While he is jumping, he is immune to damage, and the next arrow you charge, starts with the cone already tightened.
When you release the attack button when the cone is on its tightest, the arrow can pierce through the enemy and deal damage to a second one.
With each press of the button, Ahtok performs a slice with both of his daggers. On the third attack, he performs a cross slice.
When you press the defense button, Ahtok performs a roll. You can direct this roll backwards or forward. While rolling, Ahtok is immune to damage.
Every time you deal damage when an enemy is not facing Ahtok, he performs a backstab that deals more damage.
While you keep the attack button pressed, a marker appears at a fixed distance from Ahtok. You can move the marker around, but always at the same distance. On release, a rune is drawn in the marker that last for a few seconds. When the time is over, or if any enemy touches it, it explodes, dealing damage to any monster nearby.
When you press the defense button, Ahtok teleports to a random surface on screen.
When you cast a second rune, a line is formed between it and the first. When you cast a third rune, a line connects it with the second. While an enemy passes through these lines it receives damage, and in turn it is slowed down.
When you press the attack button, a ball-like spirit is thrown that deals damage.
When you press the defense button, Ahtok summons a spirit. You can have 3 active spirits at a time. When you receive an attack, a spirit is automatically spent and you receive no damage.
If you hold the attack button, and have active spirits around, you can add them to the attack, up to all the spirits you have. On release, you throw a big ball of spirits that deal more damage the more spirits you spend.
As a team, our goal is to develop games that explore all the different aesthetic layers of the game experience that this media permits. It isn't about priotizing game mechanichs, or art, leaving story or music behind, because for us, one cannot live without the other. When we work we look for the game to grow as a whole, in which each one of our areas of expertise support and add to each other's work. We believe in artisanal work, and we create thinking about how to make a handcrafted game, pouring time and dedication in each and every aspect of our creation.
We create because we think our stories and experiences are worth sharing. From personal anecdotes, to issues of our history; from the most archetypicals images to intimate beliefs, all of this pours into the fiction and the worlds we create.
That's the cornerstone our first work TORQ is based upon.
We are currently still in development. If you want to know the state of development, follow us on social media:
If you want to contact us with your questions, suggestions, comments, etc, write to us at email@example.com. We'll be glad to read what you have to say!